I had no idea what to expect at the DC United academy tryouts. The first place I found myself was a group of middle school kids who were clearly on a mission to get down to the bottom of the barrel and compete against the best. But then I realized that what the kids were doing was exactly what I’d done as a coach. The problem was that I wasn’t the best coach.
I’m not sure what I was trying to say, but I’m not even sure what my role meant. I guess I’ll just be just fine if I do try to help people.
Here are some of the things id has done.
Ive done things like this a few times before, and I always come back and think, “Well, there’s probably a better way to do this.” And so Ive found myself doing more things, or doing things that have been a disaster. Not just better, but different. The only problem being that Ive ended up doing this sort of thing a lot.
One of the good things about life is that it is ever changing. Most of us experience change so it is not a surprise that we end up doing something different. In the case of our new game, the whole thing was designed to be changed but we ended up changing the game.
So what does this have to do with gaming? Well, it is a little bit more complicated since we are building a game about a group of friends. So in the end we had to change some of the game’s core mechanics (e.g. combat) to fit the new game.
However, the new game did have some tweaks and changes to the combat. The team at dc united academy tried out the game on a team of 20 people. The team consists of people from all different backgrounds and levels of experience. This gave everyone a chance to show what we’re doing, and most of the players found it rewarding to play. It was especially rewarding to those of us who are more experienced players.
I actually find it interesting that most of the players that made the team found it a bit stressful to try out the new combat. I personally find that it’s a lot easier to learn the new mechanics when you have a limited number of players than when you have a larger, more active team. I’m not going to go into why that is the case, because I think it’s pretty obvious to anyone who’s played any other game that combat is easier to learn when you have lots of players.
That one is pretty obvious and I know a lot of people that play other games, so I figured I should mention it.
When your team is not constantly trying to kill each other you have more time to learn the new combat. You also have more time to learn the new mechanics. And when your team is constantly trying to kill each other, you have less time to learn the new mechanics.